Football finance, from the outside inThe Orange LedgerFor professionals

Dynamic SCR

The Premier League earns more than £7bn a year and still loses money. Its new spending rule caps squad costs, but it has no destination. Dynamic SCR gives it one: a league that makes a profit, with a squad cost limit that is recalculated every year until it gets there. This page explains how football's money works, why the current rule falls short, and how Dynamic SCR would work. It is updated every season.

Data as of October 2026, engine V2BZ. All model results are static scenarios, not forecasts. · Changelog

Dynamic SCR in one minute

What changes: today's rule caps squad spending at a fixed 85% of revenue, with no automatic recalculation. Dynamic SCR sets the cap each season at the level that would make the league as a whole profitable, at a 3% pre-tax margin, and moves towards it by at most 5 points a year. Once there, the cap cannot loosen by itself.

What stays: the squad cost ratio itself, the levy for overspending, the sporting sanction, and the League's solvency tests.

What is new on top: a squeeze on the five strongest clubs, room for newly promoted clubs, and a tighter band for overspending.

What is not yet tested: how clubs would actually behave under it. Our model shows whether the arithmetic works; it cannot predict owners' decisions.

1. The state of play

If the Premier League earns £7.5bn, why does it lose £880m?

The Premier League's income keeps rising, season after season. Yet its clubs, taken together, lose money almost every year. The Independent Football Regulator's first State of the Game report, a draft published for consultation on 13 October 2026, estimates that the league's twenty clubs earned about £7.5bn in 2025/26 and lost about £880m before tax between them, an average of £44m per club.

Premier League clubs combined: revenue and pre-tax result2020/21 to 2024/25 league totals; 2025/26 the IFR's estimate (pale bar)

Deloitte, Annual Review of Football Finance: losses from the 2026 edition (Chart 9; corrected 21 October 2026), revenue from the 2022 to 2026 editions, as in Part 5; 2025/26: IFR, State of the Game, draft for consultation, 13 October 2026 (PDF), pp. 65, 22, 75 (loss = average £44m × 20). IFR estimate, draft for consultation, 2025/26 clubs. · Data as of October 2026, engine V2BZ

Show the data as a table

What the chart is and isn't: 2020/21 to 2024/25 are Deloitte's league totals, built from the clubs' filed accounts for the twenty clubs in the league each season. The 2025/26 bar is the regulator's estimate from a draft report, for that season's twenty clubs; its loss is our arithmetic (£44m average × 20). The two sources use different methods, so read the last bar as an indication, not a like-for-like data point.

Down the pyramidRevenue and losses by division, IFR figures

IFR, State of the Game, draft for consultation, 13 October 2026 (PDF), pp. 22, 65, 66, 75. Premier League loss per £1 is IFR derived; Championship 2021/22 is the midpoint of a printed £11m to £13m range. · Data as of October 2026, engine V2BZ

Show the data as a table

The Premier League's problem is mild compared with the leagues below it.

Why this matters for a Premier League rule: the pyramid chases the top flight. A Championship club spending to get promoted is spending to reach the Premier League's wage levels. Whatever the top division treats as normal spending sets the price everyone below has to pay.

Debt and financing: the Premier League and the EFL (four divisions)Interest-bearing debt only (owner loans without interest excluded by the IFR). “f” marks the IFR's forecasts (pale bars). Factored instalments are shown apart from those still due

IFR, State of the Game, draft for consultation, 13 October 2026 (PDF), pp. 23, 29, 78, 79, 82, 180, 181, 182. Debt by division and the interest and factoring series: chart labels tied to the printed totals. The National League is not in the IFR's debt series. · Data as of October 2026, engine V2BZ

Show the data as a table

An accounting loss is not the same as a cash shortfall: part of every club's costs, such as amortisation, is not paid in cash that year, and owners can cover gaps with fresh equity or loans. But the money has to come from somewhere, and the regulator's report shows several kinds of financial obligation building up at once. They are different things and should not be added together:

The picture is not simply "losses create debt". It is a league whose costs run ahead of its income, and which increasingly fills the gap with interest-bearing borrowing, with transfer fees paid on credit, and with transfer income spent before it arrives.

Five years: league revenue2020/21 = 100; 2025/26 the IFR's estimate

Deloitte, Annual Review of Football Finance as cited in Part 5; IFR, State of the Game, draft for consultation, 13 October 2026 (PDF), pp. 65, 22, 75 for 2025/26. A filed five-year series of costs could not be built cleanly. · Data as of October 2026, engine V2BZ

Show the data as a table

Revenue growth is the good news: Premier League revenue rose from £5.5bn in 2021/22 to about £7.5bn in 2025/26, roughly 36% (Deloitte's total for 2021/22, the regulator's estimate for 2025/26: two sources, so treat the percentage as approximate). Section 4 compares it with how costs have grown.

Limits: we could not build a clean five-year series of every cost line from filed accounts. Two clubs, West Ham and Wolverhampton Wanderers, are not yet in our database; many others hold only some of the figures; and our database has no field yet for amortisation or agents' fees. So the league totals here are Deloitte's, and the cost-growth figures in section 4 are the regulator's. We will replace them with our own series as the database fills in.

2. How we got here

What happened to Financial Fair Play?

Football has tried to control club spending for fifteen years. Each attempt fixed a weakness in the one before.

What the new rules still lack: a destination. The SCR caps squad spending at 85% of revenue, with up to 30 points of leeway; the SSR checks that clubs stay solvent. Both are safeguards against collapse. Neither is designed to make the league profitable: a club can pass both and still lose money every year, as long as someone funds it. As section 3 shows, a league that spends close to 85% on its squads struggles to pay for everything else. Dynamic SCR adds the missing piece: an explicit, league-wide profit target.

Sources: Part 1, Part 2 and Part 3 of the regulation series and their sources;UEFA's explainer on its Financial Sustainability Regulations (April 2022); the Premier League Handbook 2026/27, Appendices 2 (SCR) and 3 (SSR).

3. How the SCR works

What is actually being measured?

The squad cost ratio is one fraction: what a club spends on its squad, divided by what it earns. Start with a simple example. A club spends £300m on its squad and earns £400m: its ratio is 75%. Now say it has also made, on average, £50m a year from selling players over the last three seasons. The rule adds that to what it earns: £300m divided by £450m is 66.7%. The same squad, a lower ratio, more room to spend.

Profit on a sale is not the price. If a club sells a player for £50m and the transfer fee it paid for him still has £10m left to be written off in its accounts, its profit on the sale is £40m. That profit is what enters the rule, even if the £50m itself arrives in instalments over several years.

Squad cost (numerator)
  • Base remuneration of contract players and the manager (wages, benefits, employer NI, pensions, signing-on and loyalty payments, termination payments, image rights) A.1.22(a)
  • Performance-related and other contractual bonuses (a set percentage of base remuneration) A.1.22(b)
  • Player transfer fees, amortised over the contract (at most five years) A.1.22(c)
  • Manager transfer fees, amortised the same way A.1.22(d)
  • Amounts payable on loans (temporary transfers) A.1.22(e)
  • Agents' fees (amortised if capitalised, in full if expensed) A.1.22(f)
  • Other costs specified in the SCR Manual A.1.22(g)
Football revenues (denominator)
  • Central distribution: the highest of last season's finish, the three-year mean finish and 15th place (promoted clubs: 15th place) A.1.29(a)
  • Facility fees (televised matches) A.1.29(b)
  • The club's own revenue items: commercial revenue on the rule's bases (A.1.19) and gate receipts A.1.29(c), A.1.18
  • UEFA distributions and European home matches A.1.29(d), (e)
  • Domestic cup distributions, three-season mean A.1.29(f)
  • The Annualised Transfer Amount: profit or loss on player sales over the relevant period, divided by three A.1.29(g), A.1.13

Squad Cost Ratio = Squad Cost / Estimated Football Revenues (A.1.71); green threshold 85% (A.1.31); red threshold 85% plus the Club Error Margin (A.1.48), the margin 0 to 30 points (A.1.17).

Worked example, round numbers (round numbers for illustration; not any club.)
Worked example of the squad cost ratio
ItemValue
Squad cost£300m
Football revenue before player sales£400m
Three-year average profit on player sales£50m
SCR: 300 ÷ (400 + 50)66.7%
Before player trading: 300 ÷ 40075.0%

The details of both halves matter, because they decide how much a club can spend.

  • The top line (squad cost) is everything a club spends on its players and head coach: wages and bonuses, the transfer fees it has paid (spread evenly over each player's contract, for at most five years: this is "amortisation"), the cost of players on loan, and agents' fees.
  • The bottom line (the denominator) is the revenue the rule counts: the club's share of TV money, matchday and commercial income, European prize money and cup income, plus one more item that makes all the difference: theaverage profit the club has made selling players over the last three seasons.
  • Why that last item matters. Selling players buys spending room, even though sale profit can vanish when the transfer market cools.

Every club page on the Orange Ledger shows two figures: the rule's ratio, and the ratio before player trading.

The selected club's squad cost ratio and its parts
ItemValue
Squad cost
Revenue before player trading
Three-year average profit on player sales
Total SCR denominator
SCR under the rule
Before player trading

Published estimates for the 1 March 2027 test, current release; the rule's figure and the figure before player trading only. Data as of 3 November 2026, engine V2CM.

Pick a club to see its two halves: revenue before player trading, the three-year average of sale profit, and the total denominator they add up to. The gap between its two ratios shows how much of its spending room depends on selling players.

Pooled squad cost ratios, 2026/27 (our estimates)
GroupSCR under the ruleBefore player trading
Premier League75.6%87.1%
Big six71.5%79.5%
Other fourteen80.3%96.3%

Pooled: the sum of numerators divided by the sum of denominators, never an average of ratios. Published estimates for the 1 March 2027 test (current release). Data as of October 2026, engine V2BZ.

How can a league at 75.6% still lose so much?

Now look at the rest of the bill, using a different source. The regulator estimates that a Premier League club spends, on average, about 39p of every £1 of revenue on costs that have nothing to do with the squad: staff, stadium, travel, administration.

These two figures cannot simply be added up. The 87.1% is our estimate for 2026/27, on the rule's definitions of squad cost and revenue, pooled across twenty clubs. The 39p is the regulator's figure for 2025/26, on company-accounts definitions, averaged per club (the draft doesn't say exactly how). But read side by side, they point the same way: the squad takes most of every pound, and what it leaves is not obviously enough for everything else. That is how a league can comply with an 85% rule and still lose money every year. The gap is filled by selling players, by owners and by borrowing.

Note: these are pooled ratios, the sum of all squad costs divided by the sum of all denominators, not an average of twenty percentages. Figures are our estimates for 2026/27 on the current engine release.

4. Why a fixed 85% is not enough

Why might 60% be fine today and too generous in five years?

Any fixed percentage is a bet on how the rest of a club's costs will behave. If everything outside the squad grew in step with revenue, a fixed limit could work. It doesn't.

Premier League cost growth, 2021/22 = 100Premier League only, 2021/22 to 2025/26. Wages and non-player costs are the regulator's averages per club; revenue (dashed) joins two sources

IFR, State of the Game, draft for consultation, 13 October 2026 (PDF), pp. 3, 21, 65, 70, 72 (wages +33%, non-player operating costs +68%, revenue 2025/26). Revenue 2021/22: Deloitte, Annual Review of Football Finance, as cited in Part 5. Two sources, so the revenue index is approximate. · Data as of October 2026, engine V2BZ

Show the data as a table

This chart covers the Premier League only, over 2021/22 to 2025/26, using the regulator's figures (averages per club):

Wages have grown roughly in line with revenue. Non-player costs have grown nearly twice as fast as either, so they are taking a growing share of every pound. That squeezes the room left for the squad: if costs outside the squad keep taking more, the share left for wages and transfers has to fall just to stand still. A limit that produced a break-even league one year would produce a loss a few years later.

Wider English footballAmortisation and agents' fees, 2021/22 and 2025/26, £m. Not the Premier League alone

IFR, State of the Game, draft for consultation, 13 October 2026 (PDF), pp. 20, 70:amortisation across the leagues the regulator covers (£1.3bn to £2.6bn); agents' fees of English clubs from the FA's published figures (£317m to £548m). · Data as of October 2026, engine V2BZ

Show the data as a table

The other parts of squad cost are not standing still either. These figures cover English football more widely, not the Premier League alone, so they are shown separately:

So we do not claim that non-player costs are rising faster than every player cost; only that they are rising faster than wages and faster than revenue, and fast enough to matter.

This is the core of the case for a dynamic rule. A fixed 85% cannot respond. Even the 60% I proposed inPart 5 of the regulation series would be a guess about the future: perhaps right today, perhaps too generous in five years. A rule that recalculates its limit from each season's accounts follows the economics instead of guessing them.

Two more pressures point the same way:

5. The first proposal

Where does Dynamic SCR come from?

In Part 5 of the regulation series, I proposed three changes to the SCR:

Part 5 of the regulation series

Dynamic SCR keeps the sliding scale and the promoted-club room. What changes is the end point. Instead of picking 60% and hoping it delivers a profit, the base is set each year at whatever level actually does.

6. Dynamic SCR

How would it work, and why each part?

Dynamic SCR has one goal and six working parts.

The goal: a 3% profit. The Premier League as a whole should make a profit before tax of 3% of its revenue, as the regulator measures it, by 2030/31. Three per cent is modest: about £225m on today's revenue, roughly £11m per club. It is a floor, not a ceiling. It is enough to stop losses being normal, and to start repairing balance sheets that are now funded by expensive debt. Formula 1 is the precedent for what profitability does to value: since its cost cap arrived in 2021, Forbes's average team valuation rose from $500m (2019) to $3.6bn (2025), which Forbes attributes mainly to teams becoming profitable (a closed grid and F1's commercial growth helped too).

Sources: Forbes, Formula 1's most valuable teams 2025 (20 November 2025) (the 2025 average and the reason for the rise); the 2019 average, RacingNews365, citing Forbes (2023).

The base, recalculated every season. Each year the League takes the clubs' latest filed accounts and works out one number: the squad cost ratio at which, if every club spent exactly to its limit, the league would make 3%. If costs outside the squad rise, that number falls; if the league becomes more efficient, it doesn't need to.

How the base is worked out, step by step (2026/27; regulator-calibrated starting point, bottom-up in brackets):

  1. Start from the accounts. Revenue £7,500m (£7,354m); profit before tax −£880m (−£471m).
  2. Find the gap to 3%. A 3% margin is a profit of £225m (£221m), so the league's costs must come down by £1,105m (£692m).
  3. Turn that into a squad budget on the rule's terms. The rule counts squad cost differently from the accounts (£6,231m on the rule's definition, against £5,876m in the accounts). Model assumption: each £1 of squad cost saved on the rule's terms is £1 more profit before tax. That is a simplification, not an accounting identity: bonuses, capitalised transfer fees and timing can make the two move differently. The affordable squad cost is then £5,126m (£5,539m), set against the clubs' combined denominators of £8,240m.
  4. Allow for the club adjustments (the squeeze on the top five, the room for promoted clubs) and solve for the single base that makes the twenty allowances add up to that budget: the target base, 61.6% (66.6%).
  5. Apply the glide path. The base in force can fall by at most 5 points a year, so the permitted base for 2026/27 is 85%.

How the two definitions differ. The statutory squad cost here is player and head-coach wages, amortisation on the accounts basis and net loan costs, as the clubs' accounts would show them. The rule's squad cost (Handbook Appendix 2, A.1.22) counts bonuses on its own basis and agents' fees. The rule counts all amounts payable in connection with a transfer (Handbook Appendix 2, A.1.43, "Player Transfer Fees"), so the 4% levy and agents' fees that are capitalised count too. The Orange Engine estimates that amount as 1.12 times the reported fee (range 1.06 to 1.20): our estimation convention, not a figure in the rule. The ratio is measured against the rule's denominator (revenue on the rule's bases plus the three-year average of player-sale profit, A.1.29), not statutory turnover. Static scenario, not a forecast.

The gap between steps 4 and 5 is the point: on the regulator's figures the league needs a base of about 62%, and starts at 85%. Because of the assumption in step 3, read the target base as an estimate, not an exact figure. The target base says where the league needs to be; the permitted base says how fast it is allowed to get there. Setting the base does not guarantee a profit in any one year: it sets the limit at which a profit would follow if clubs spent to it.

A glide path of at most 5 points a year. The base starts at today's 85% and can fall by no more than 5 points a season. Players are under contract and transfer fees are being written off over years; a club cannot cut its squad bill overnight. Five points a year gives existing contracts time to run off (section 7) while keeping the direction firm.

A one-way ratchet. Once the target is reached, the base does not rise again automatically. Without this, the formula would hand back room as soon as the league touched 3%, and the target would become a ceiling. The rule tightens itself; only people can loosen it.

Open design question: who can loosen the ratchet, and when? Dynamic SCR does not yet settle this. Some of the questions any answer has to cover:

Whatever the answer, the principle stands: the rule tightens itself, and loosening it should take a deliberate, accountable decision.

The squeeze on the strongest. The five clubs with the best average finish over three seasons lose 2 points a year, from the fourth season (when three seasons under the rule exist to average), down to 10 points below the base. Ties are broken by Premier League points over the same seasons, then goal difference. Success already brings more revenue, and a revenue-based limit turns that into more spending room; the squeeze trims that advantage without capping anyone in pounds.

Room for promoted clubs. A club promoted under the new rules starts 10 points above the base and comes down 2 points a year. It gives a newly promoted owner room to invest while the club establishes itself, without letting the room become permanent. (Clubs promoted before the rule starts, Leeds and Sunderland, get no adjustment.)

Tighter enforcement. Spending above the limit is allowed only within a band, and costs a levy; above the band lies a sporting sanction. Dynamic SCR halves the band from 30 points to 15, and halves the recovery after a clean season from 10 points to 5. Section 8 shows how it works season by season.

No club adjustment moves more than 2 points in a season, and adjustments never stack.

The squeeze on a top-five clubRule mechanics only: no club's figures. The base is the regulator-calibrated base path

Orange Ledger: Dynamic SCR rule mechanics (top five −2 a year from year 4, to −10; +2 a year after leaving). · Data as of October 2026, engine V2BZ

Show the data as a table

A club that stays in the top five follows the base for three seasons, then its allowance drops 2 points a year below it, until it sits 10 points below the base. If it drops out of the top five, it climbs back 2 points a year.

Room for a promoted clubRule mechanics only: no club's figures. The base is the regulator-calibrated base path

Orange Ledger: Dynamic SCR rule mechanics (promoted clubs +10, falling 2 a year). · Data as of October 2026, engine V2BZ

Show the data as a table

A club promoted under the new rules starts 10 points above the base, and the gap closes by 2 points a year until it follows the base like everyone else.

Comparing the two bands at the same illustrative allowance (65%)One club, allowance 65%, a full overspend in season 1, compliant after. Current rule: band 0-30, recovering 10. Dynamic SCR: band 0-15, recovering 5

Rule mechanics only. Current rule: Premier League Handbook 2026/27, Appendix 2, A.1.17, A.1.39, A.1.44 and A.1.48 (publications). Bands by season: current 30, 0, 10, 20, 30; Dynamic SCR 15, 0, 5, 10, 15. · Data as of October 2026, engine V2BZ

Show the data as a table

Today a club can overspend by up to 30 points and earns back 10 points of band for each clean season. Under Dynamic SCR the band is 15 points and a clean season earns back 5. The chart follows the same club, overspending in full in season 1, under both systems.

How Dynamic SCR fits with UEFA's rule. Clubs in European competition also have to meet UEFA's 70% squad cost rule. Dynamic SCR does not replace it. The two rules count squad cost and revenue differently, so their percentages cannot be compared directly: a Premier League base of 70% is not the same limit as UEFA's 70%. A club in Europe has to meet both.

A profitable league can still contain loss-making clubs. The 3% target is for the league as a whole. About £225m of profit spread across twenty clubs is roughly £11m each on average, but in practice some clubs would make more and some would still lose money. In the model, in 2030/31 under scenario B, seven clubs still make a loss, £230m between them, on the bottom-up estimate; eight clubs and £329m on the regulator-calibrated one (an illustration: club-level figures in that case are not validated). That is why Dynamic SCR sits alongside the League's solvency tests (SSR), not instead of them: the profit target steers the league; the solvency tests protect individual clubs.

7. What the model says

Would it work?

We ran Dynamic SCR on all twenty clubs of 2026/27 and carried the league forward eight seasons under the rule. It is a static scenario, not a forecast: it does not predict transfer markets, TV deals or how owners will behave. What it shows is whether the design's arithmetic holds, and where it breaks.

Nobody yet knows the 2026/27 starting point, so the model uses two:

And four kinds of behaviour:

First season at 3%, one-way ratchet: A 2030/31 (bottom-up) and 2031/32 (IFR-calibrated); B 2029/30 and 2031/32; C with band depletion 2031/32 and 2033/34; C and stress without band depletion not within eight years in either case. Static scenario, not a forecast.

Dynamic SCR, policy years 2026/27 to 2033/34Choose a starting case and a view. A's 3% is built into the formula; C and stress without band depletion are fixed-band tests (dashed)

Orange Ledger model estimate. Bottom-up: club accounts carried to 2026/27 (leans optimistic). IFR-calibrated: league totals from the IFR's 2025/26 figures, split by revenue share (club-level results not validated). · Data as of October 2026, engine V2BZ

Show the data as a table

Two tests of the risks the case rests on.

Sensitivity tests, one-way ratchet: first season at 3% and the base in year 8. Static scenario, not a forecast.
Changed assumptionFirst 3%, AFirst 3%, BYear-8 base
Bottom-up club-accounts estimate
none (main result)2030/312029/3068.8%
costs outside the squad / revenue +5.35% a year2032/332032/3354.5%
player-sale profit 25% lower2030/312030/3167.3%
player-sale profit 50% lower2030/312030/3165.6%
IFR-calibrated sensitivity
none (main result)2031/322031/3264.7%
costs outside the squad / revenue +5.35% a yearnot within 8 seasonsnot within 8 seasons50.0%
player-sale profit 25% lower2031/322031/3263.1%
player-sale profit 50% lower2031/322031/3261.2%

These show whether the rule copes with the problems it is designed for, not just with a favourable path. Static scenario, not a forecast.

Switch to "base path": on the regulator-calibrated estimate, the base falls 85%, 80%, 75%, 70%, 65%, then holds at 64.7%. Without the ratchet it would drift back up to 66.4% as the top-five squeeze deepens.

Eight-year profit before tax (accounting results, not borrowing forecasts)
ScenarioBottom-up club-accounts estimateIFR-calibrated sensitivity
A−£1,250m−£3,209m
B£1,529m−£697m
C (without band depletion)−£2,659m−£5,416m
Stress (without band depletion)−£11,138m−£13,097m
C with band depletion£176m−£2,183m

Reaching a profitable year is not the same as having made money. Added up over the eight seasons, scenario A still loses about £1.2bn on the bottom-up estimate and £3.2bn on the regulator-calibrated one; B makes £1.5bn or loses £0.7bn. These are accounting results, not borrowing forecasts (part of every club's cost is amortisation, which is not cash), but someone has to fund them. The transition has a cost, and it is lower the sooner clubs comply.

Allowances by season: three illustrative clubsBottom-up case, one-way ratchet. Illustrations, not predictions

Orange Ledger model estimate. Arsenal: first in the three-season top five (tie-break: points, then goal difference); Newcastle: the median 2025/26 finish among clubs neither in the top five nor promoted; Ipswich Town: the promoted club with the largest rule denominator. · Data as of October 2026, engine V2BZ

Show the data as a table

Three clubs show how the adjustments play out:

Switch to £m to see what the percentages mean in money: the top clubs' larger revenue keeps their allowance in pounds far above everyone else's even after the squeeze. Illustration from the bottom-up estimate.

Contracts: can clubs get there without selling?League margin under B when clubs cut only as contracts expire. Bottom-up case, illustration

Orange Ledger model estimate. Illustration from the bottom-up case. Contracts as recorded in the ledgers; expiring cost replaced at a STATED rate (slow 90%, central 70%, fast 50%), not evidence; no sales. Conditional results. Cannot reach the allowance at the slow rate: Bournemouth, Chelsea, Fulham, Ipswich Town, Nottingham Forest. · Data as of October 2026, engine V2BZ

Show the data as a table

A lower allowance is not a lower wage bill. We tested scenario B with one extra constraint: a club over its limit can only come down as its existing contracts expire, with departing players replaced at 90% (slow), 70% (central) or 50% (fast) of their cost. Sales are left out, because selling a player is not a clean saving: it brings in a fee but usually means buying someone else.

These results are conditional on the replacement rates and on contracts as recorded; a club that renews contracts or sells to rebuild changes them. They are why the glide path is 5 points a year and not 10.

The squeeze narrows the gap without closing it. In year 1, the club with the most spending room can spend 2.97 times as much as the median club; by year 8 it is 2.72 times. The strongest clubs still have by far the most room in pounds.

Competition: the levy in 2031/32Each club's receipt (green) or payment (red), £m, sorted. Bottom-up case, illustration

Orange Ledger model estimate. Illustration from the bottom-up case, one-way ratchet, policy year 6 (2031/32). Levy on the overspend above the allowance, capped at the red line, rate = overspend %; shared equally among clubs at or under their allowance (E.5 kept); offsets not modelled. The proposal's progressive levy has no rate yet: this uses the current rule's form. Total £92.9m from 14 clubs; Arsenal, Coventry City, Hull City, Leeds, Manchester United, Sunderland receive £15.5m each. · Data as of October 2026, engine V2BZ

Show the data as a table

The levy money doesn't disappear: the League pays it out in equal shares to the clubs that stayed within their limit. In this illustration, fourteen clubs pay about £93m between them and six clubs receive about £15.5m each. The fewer clubs comply, the larger each compliant club's share: rivals end up paying the clubs that stayed inside the rule. It moves money between clubs and does nothing for the league's total profit.Illustration from the bottom-up estimate, using the current rule's levy formula; Dynamic SCR's progressive levy (section 8) has no rate yet.

8. Enforcement

What stops a club simply paying to overspend?

Every club has three lines:

Allowance fixed at 65% for illustration. Choose what the club does each season:

Band, red line and outcome by season for a club with a 65% allowance
SeasonOutcomeBandRed lineSquad cost ratio

Rule mechanics only (Dynamic SCR proposal): band 0 to 15 points; after an overspend the next band falls by the overspend (not below 0); after a compliant season it recovers 5 points, up to 15. No club's figures. A sporting sanction applies only above the red line (allowance + band). In season 2 the band is 0, so the red line equals the allowance: any overspend that season is above the red line. Current Premier League rule: band 0 to 30 (A.1.17); falls by the overspend (A.1.39); recovers 10 after a season at or below 85% (A.1.44, D.2.1); red line = 85% + margin (A.1.48).

The band is not fixed. It shrinks when a club uses it and grows back slowly when it doesn't:

So a club cannot overspend by the full band year after year. Small overspends can use what is left of the band for a few seasons, but not indefinitely without eventually reaching its red line. Use the whole band once and it takes three clean seasons to rebuild it. The current rule works the same way, but with a band of up to 30 points that recovers 10 a season (rules A.1.17, A.1.39 and A.1.44). Halving the band and halving the recovery is a deliberate choice of Dynamic SCR, not part of the current rules.

Why the levy must be steeper. Under the current formula, the levy is the overspend in pounds multiplied by the overspend as a percentage, so it already rises faster than the overspend. Take a club with a £400m denominator and a 65% allowance (£260m):

The club pays for the extra players as well, so going to the red line costs £69m in all. But what it buys is £60m more annual squad spending than its allowance permits, and in a league where a few places are worth tens of millions in prize money, European football or survival, a 15% surcharge is a price many owners will pay. Dynamic SCR keeps the band and the levy, but makes the levy steeper: modest just above the allowance, much heavier towards the red line. The band is there to absorb a bad season, a cup run that didn't happen or a sale that fell through, not to buy a bigger squad. We have not calibrated the rate; that is work for the League.

Open in the proposal: the current rules let a club that complied in earlier seasons reduce its levy (rules E.7 to E.9). Dynamic SCR does not yet take a position on these offsets. No levy can be charged under the current rules before 2027/28.

A deduction of points (F.1): six points fixed (F.4.1) plus one point per GBP 6.5m of Red Threshold Overspend, rounded up (F.4.2); multiplied by 1.3 for a second consecutive season's breach, 1.6 for a third, and a further 0.3 each season after (F.5), rounded up. With a Club Error Margin of 0, the red threshold is 85% + 0 = 85% of revenue (A.1.48), equal to the green threshold (A.1.31): any squad cost above the green threshold is then above the red line. Source: the Premier League Handbook 2026/27, Appendix 2.

9. Revenue integrity

What if a club inflates its revenue?

Any rule tied to revenue has one obvious weak point: a club that can inflate its revenue inflates its spending limit. The Premier League's charges against Manchester City concerned the accuracy of reported revenue, including sponsorship; the finding has not been published, and City deny wrongdoing. Whatever the outcome, the lesson for rule design stands.

The League already tests deals with associated parties against fair market value. A revenue-based rule needs more: continuous monitoring, using statistical tools to benchmark commercial and sponsorship deals against comparable clubs and flag outliers as they happen, not years later. The stronger the link between revenue and spending, the more the revenue figures have to be trusted.

10. Methodology and changelog

Changelog